The Genesis of an Idea

The Genesis of an Idea
Initial simulation of how weeds spread dynamically over the map.

In 2019, I came up with an idea and created a rough prototype related to weeds.

Very early work

At that time, the server generated images like the one above every second. The weeds followed a lifecycle of sprouting, growing, activating, aging, and dying, all on a per-second basis. Since I was fond of .NET, I started developing the server using it.

I also began to feel more drawn to the appeal of C#.

Additionally, I experimented with drawing the map manually, placing each dot at the pixel level.

To be continued...