DevLog
Developing Rabbits...
0:00 /0:08 1× 0:00 /1:17 1× 0:00 /0:19 1× 0:00 /0:49 1× 0:00 /0:25 1× 0:00 /0:25 1× 0:00 /0:09 1× To be continued...
DevLog
0:00 /0:08 1× 0:00 /1:17 1× 0:00 /0:19 1× 0:00 /0:49 1× 0:00 /0:25 1× 0:00 /0:25 1× 0:00 /0:09 1× To be continued...
DevLog
0:00 /0:10 1× Initially, I developed the map to be draggable. I also added restrictions to prevent it from going beyond the edges. 0:00 /0:20 1× This time, I made adjustments so that it works properly on larger screens as well. 0:00 /0:16 1×
DevLog
Weeds Weeds are the very first living organisms in the current ecosystem. Starting on barren ground, weeds emerge and go through a life cycle of sprouting, growing, reproducing, and dying. If left unchecked, the entire island will eventually be covered in weeds. Rabbits When weeds reach a certain density, a
DevLog
I applied sprite image to the weeds, which were previously represented only by dots. Although the map is still not that large, the graphics make it look a bit better. I developed it so that at least the basic functions work on a small-sized map. And gradually, I increased the
DevLog
In 2019, I came up with an idea and created a rough prototype related to weeds. At that time, the server generated images like the one above every second. The weeds followed a lifecycle of sprouting, growing, activating, aging, and dying, all on a per-second basis. Since I was fond