DevLog
DevLog - Wolf - Adult - Modeling - Beta
0:00 /0:16 1× The high-quality Adult Wolf model is almost complete at last. We’re just a short step away from the final touches —and soon, it will truly come alive.
DevLog
0:00 /0:16 1× The high-quality Adult Wolf model is almost complete at last. We’re just a short step away from the final touches —and soon, it will truly come alive.
DevLog
Previously, the rabbit ate food while lying on the ground, but now it raises its head and chews on the weeds. 0:00 /0:04 1× 0:00 /0:08 1× The basic animations for the rabbit are now ready. It looks like we’ll soon be able to see
DevLog
A developer on Reddit asked a question, which made me curious as well, so I decided to run a test. Comment by u/FarerBW from discussion in SoloDevelopment No path pathCase: noPath BW Path (0, 1) (1, 2) (1, 4) (3, 5) (3, 6) (3, 7) (5, 7) Start: (0,
DevLog
The previous discussion https://news.ycombinator.com/item?id=42608107 Ask HN: Have you ever seen a pathfinding algorithm of this type? | Hacker NewsHacker News Explanation of the research process The basic approach is as follows: 1. Determine the straight path from the starting point to the destination. (Utilizing Bresenham&
DevLog
Recently, after adding wolves, I set the wolves' field of view to be wider than that of rabbits and conducted tests, during which I confirmed that the A* algorithm was not performing well. This is because, in the current Breathing World, it uses coordinates that are subdivided into a
DevLog
0:00 /0:08 1× 0:00 /1:17 1× 0:00 /0:19 1× 0:00 /0:49 1× 0:00 /0:25 1× 0:00 /0:25 1× 0:00 /0:09 1× To be continued...
DevLog
0:00 /0:10 1× Initially, I developed the map to be draggable. I also added restrictions to prevent it from going beyond the edges. 0:00 /0:20 1× This time, I made adjustments so that it works properly on larger screens as well. 0:00 /0:16 1×
DevLog
Weeds Weeds are the very first living organisms in the current ecosystem. Starting on barren ground, weeds emerge and go through a life cycle of sprouting, growing, reproducing, and dying. If left unchecked, the entire island will eventually be covered in weeds. Rabbits When weeds reach a certain density, a
DevLog
I applied sprite image to the weeds, which were previously represented only by dots. Although the map is still not that large, the graphics make it look a bit better. I developed it so that at least the basic functions work on a small-sized map. And gradually, I increased the
DevLog
In 2019, I came up with an idea and created a rough prototype related to weeds. At that time, the server generated images like the one above every second. The weeds followed a lifecycle of sprouting, growing, activating, aging, and dying, all on a per-second basis. Since I was fond