DevLog
DevLog - Wolf - Adult - Modeling - Beta
0:00 /0:16 1× The high-quality Adult Wolf model is almost complete at last. We’re just a short step away from the final touches —and soon, it will truly come alive.
DevLog
0:00 /0:16 1× The high-quality Adult Wolf model is almost complete at last. We’re just a short step away from the final touches —and soon, it will truly come alive.
News
— Breathing World Development Update Hello everyone, I am excited to share a new update that makes Breathing World’s ecosystem even more alive and interconnected. Please welcome the quiet gardener of the soil — the Earthworm. 🌍 Seasons, Weather, and the Flow of Time Time in Breathing World moves as it does
DevLog
Previously, the rabbit ate food while lying on the ground, but now it raises its head and chews on the weeds. 0:00 /0:04 1× 0:00 /0:08 1× The basic animations for the rabbit are now ready. It looks like we’ll soon be able to see
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I replaced the old 12-step monthly time change system with a weekly time change system. As a result, the time intervals are now more detailed. This system will enable closer interaction with the ecosystem moving forward. While this may change as development continues, at the moment, one year in this
News
https://preview.breathingworld.com A dedicated page has been prepared to help you easily track the progress of our long-awaited graphic upgrade. You can monitor the work as it unfolds in real time. We invite you to visit often and stay engaged. With my powerful in-house AI technology, I am
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The images used in this article were also generated by AI. Me: Let's have a deep conversation today. AI: Yes, that sounds great. What topic would you like to discuss in depth? Philosophy, science, art, life, or any other field is fine. Please feel free to share any
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Part of the season system has been implemented. From now on, you'll be able to see the seasons change every 30 minutes. Currently, only the graphical effects have been applied. Based on this, the lifestyle of weeds and rabbits is expected to change significantly.
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The rabbit and the wolf, shadows have formed on the tree. In the case of the animals, there are instances where the shadow positions do not align intermittently, but we will continue to improve this in the future.
DevLog
A developer on Reddit asked a question, which made me curious as well, so I decided to run a test. Comment by u/FarerBW from discussion in SoloDevelopment No path pathCase: noPath BW Path (0, 1) (1, 2) (1, 4) (3, 5) (3, 6) (3, 7) (5, 7) Start: (0,
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The ability to select an access region for users worldwide has now been added! For now, I have added three regions excluding Korea, where the server is located, as a trial. In the future, more regions will be available. Select your region to experience faster speeds. If you have any
DevLog
The previous discussion https://news.ycombinator.com/item?id=42608107 Ask HN: Have you ever seen a pathfinding algorithm of this type? | Hacker NewsHacker News Explanation of the research process The basic approach is as follows: 1. Determine the straight path from the starting point to the destination. (Utilizing Bresenham&
DevLog
Recently, after adding wolves, I set the wolves' field of view to be wider than that of rabbits and conducted tests, during which I confirmed that the A* algorithm was not performing well. This is because, in the current Breathing World, it uses coordinates that are subdivided into a