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Farer
Preview - Adult Wolf - Neck Scratch

DevLog

Preview - Adult Wolf - Neck Scratch

I’ve completely improved the fur that was lacking in the previous preview version and have released a very well-crafted animation. Your feedback is always welcome. 0:00 /0:07 1×

By Farer Feb 8, 2026
Preview - Adult Wolf

DevLog

Preview - Adult Wolf

The full 3D model of the Adult Wolf has finally been completed. Various animation tasks are currently in progress. It may be difficult to use it for live service, but I am preparing a 4K video. 0:00 /0:04 1×

By Farer Feb 5, 2026
Preview - New Map System

Preview - New Map System

0:00 /0:37 1× I’ve finally reached the point where I can upgrade the map system. The map of Breathing World can be zoomed in up to 128×, which results in an actual resolution of 245,760 × 138,240. I can create image files at that full resolution

By Farer Jan 2, 2026
DevLog - Wolf - Adult - Modeling - Beta

DevLog

DevLog - Wolf - Adult - Modeling - Beta

0:00 /0:16 1× The high-quality Adult Wolf model is almost complete at last. We’re just a short step away from the final touches —and soon, it will truly come alive.

By Farer Nov 8, 2025
🌧️ A New Life Emerges: The Earthworm

News

🌧️ A New Life Emerges: The Earthworm

— Breathing World Development Update Hello everyone, I am excited to share a new update that makes Breathing World’s ecosystem even more alive and interconnected. Please welcome the quiet gardener of the soil — the Earthworm. 🌍 Seasons, Weather, and the Flow of Time Time in Breathing World moves as it does

By Farer Oct 4, 2025
Dev Log - Rabbit - Animation - Eating

DevLog

Dev Log - Rabbit - Animation - Eating

Previously, the rabbit ate food while lying on the ground, but now it raises its head and chews on the weeds. 0:00 /0:04 1× 0:00 /0:08 1× The basic animations for the rabbit are now ready. It looks like we’ll soon be able to see

By Farer Sep 25, 2025
Applied Weekly Time Changes

News

Applied Weekly Time Changes

I replaced the old 12-step monthly time change system with a weekly time change system. As a result, the time intervals are now more detailed. This system will enable closer interaction with the ecosystem moving forward. While this may change as development continues, at the moment, one year in this

By Farer Sep 11, 2025
The graphic upgrade preview has been released!

News

The graphic upgrade preview has been released!

https://preview.breathingworld.com A dedicated page has been prepared to help you easily track the progress of our long-awaited graphic upgrade. You can monitor the work as it unfolds in real time. We invite you to visit often and stay engaged. With my powerful in-house AI technology, I am

By Farer Aug 24, 2025
An Inquiry into the Essence of Entertainment: And the Birth of a World

Article

An Inquiry into the Essence of Entertainment: And the Birth of a World

The images used in this article were also generated by AI. Me: Let's have a deep conversation today. AI: Yes, that sounds great. What topic would you like to discuss in depth? Philosophy, science, art, life, or any other field is fine. Please feel free to share any

By Farer Jul 22, 2025
Season System: Pre-Update

News

Season System: Pre-Update

Part of the season system has been implemented. From now on, you'll be able to see the seasons change every 30 minutes. Currently, only the graphical effects have been applied. Based on this, the lifestyle of weeds and rabbits is expected to change significantly.

By Farer Apr 14, 2025
Added shadows !

News

Added shadows !

The rabbit and the wolf, shadows have formed on the tree. In the case of the animals, there are instances where the shadow positions do not align intermittently, but we will continue to improve this in the future.

By Farer Mar 12, 2025

DevLog

BWP test requested by another developer

A developer on Reddit asked a question, which made me curious as well, so I decided to run a test. Comment by u/FarerBW from discussion in SoloDevelopment No path pathCase: noPath BW Path (0, 1) (1, 2) (1, 4) (3, 5) (3, 6) (3, 7) (5, 7) Start: (0,

By Farer Mar 4, 2025
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Breathing World

A persistent virtual ecosystem