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Farer

Farer
Season System: Pre-Update

News

Season System: Pre-Update

Part of the season system has been implemented. From now on, you'll be able to see the seasons change every 30 minutes. Currently, only the graphical effects have been applied. Based on this, the lifestyle of weeds and rabbits is expected to change significantly.

By Farer Apr 14, 2025
Added shadows !

News

Added shadows !

The rabbit and the wolf, shadows have formed on the tree. In the case of the animals, there are instances where the shadow positions do not align intermittently, but we will continue to improve this in the future.

By Farer Mar 12, 2025

DevLog

BWP test requested by another developer

A developer on Reddit asked a question, which made me curious as well, so I decided to run a test. Comment by u/FarerBW from discussion in SoloDevelopment No path pathCase: noPath BW Path (0, 1) (1, 2) (1, 4) (3, 5) (3, 6) (3, 7) (5, 7) Start: (0,

By Farer Mar 4, 2025
Now you can select the access region!

News

Now you can select the access region!

The ability to select an access region for users worldwide has now been added! For now, I have added three regions excluding Korea, where the server is located, as a trial. In the future, more regions will be available. Select your region to experience faster speeds. If you have any

By Farer Mar 1, 2025
The Birth of the BW Pathfinding Algorithm ( BWP )

DevLog

The Birth of the BW Pathfinding Algorithm ( BWP )

The previous discussion https://news.ycombinator.com/item?id=42608107 Ask HN: Have you ever seen a pathfinding algorithm of this type? | Hacker NewsHacker News Explanation of the research process The basic approach is as follows: 1. Determine the straight path from the starting point to the destination. (Utilizing Bresenham&

By Farer Mar 1, 2025
Research on a new method of pathfinding algorithm for performance improvement

DevLog

Research on a new method of pathfinding algorithm for performance improvement

Recently, after adding wolves, I set the wolves' field of view to be wider than that of rabbits and conducted tests, during which I confirmed that the A* algorithm was not performing well. This is because, in the current Breathing World, it uses coordinates that are subdivided into a

By Farer Jan 5, 2025
Developing Rabbits...

DevLog

Developing Rabbits...

0:00 /0:08 1× 0:00 /1:17 1× 0:00 /0:19 1× 0:00 /0:49 1× 0:00 /0:25 1× 0:00 /0:25 1× 0:00 /0:09 1× To be continued...

By Farer Nov 10, 2024
Concept Meeting for Wolf Development with GPT

News

Concept Meeting for Wolf Development with GPT

Suggested Settings for Wolf Behavior Predation Behavior Since rabbits are the primary food source for wolves, a wolf will begin searching for the nearest rabbit once its hunger level reaches a certain threshold. If there aren’t enough rabbits nearby or if hunting attempts fail, the wolf can be set

By Farer Nov 5, 2024

DevLog

Rendering the map dynamically

0:00 /0:10 1× Initially, I developed the map to be draggable. I also added restrictions to prevent it from going beyond the edges. 0:00 /0:20 1× This time, I made adjustments so that it works properly on larger screens as well. 0:00 /0:16 1×

By Farer Nov 4, 2024
Weeds and Rabbits

DevLog

Weeds and Rabbits

Weeds Weeds are the very first living organisms in the current ecosystem. Starting on barren ground, weeds emerge and go through a life cycle of sprouting, growing, reproducing, and dying. If left unchecked, the entire island will eventually be covered in weeds. Rabbits When weeds reach a certain density, a

By Farer Oct 27, 2024
Added Chat !

News

Added Chat !

The chat function has been added. Anyone can enjoy chatting comfortably at any time.

By Farer Oct 23, 2024
Applying sprite image to the weeds.

DevLog

Applying sprite image to the weeds.

I applied sprite image to the weeds, which were previously represented only by dots. Although the map is still not that large, the graphics make it look a bit better. I developed it so that at least the basic functions work on a small-sized map. And gradually, I increased the

By Farer Oct 22, 2024
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Breathing World

A persistent virtual ecosystem